Let go your earthly tether. Empty, and become wind.
ming hua deserves more fanart. i really love her design. please ignore the sad attempt at water-arms; i can’t draw water.
also, here’s a vague attempt at a walkthrough! i’ve had a lot of requests for livestreams and/or video walkthroughs, but i don’t currently have the programs to do that. i wish i could put together a more comprehensive tutorial, but it’s difficult to remember to take screenshots when i get into the painting mode. i also realize that this is a very “step one, sketch, step two, finish the painting”, buuuuuuut hey. (it’s probably because i tend to work quickly on everything at once.)
commissions (i’m still open! let me draw pretty things for you!!!)
No one before Bernini had managed to make marble so carnal. In his nimble hands it would flatter and stream, quiver and sweat. His figures weep and shout, their torses twist and run, and arch themselves in spasms of intense sensation. He could, like an alchemist, change one material into another - marble into trees, leaves, hair, and, of course, flesh.
- Simon Schama’s Power of Art. Bernini
Friendly reminder that anyone born between 1985-1998 didn’t get their hogwarts letter because Voldemort’s ministry wiped out the record of muggleborns
I feel betrayed! Voldemort, you evil bastard…!
When you need to stop an asteroid, you get Superman. When you need to solve a mystery, you call Batman. But when you need to end a war, you get Wonder Woman.
Gail Simone, Wonder Woman: The Circle
THE UNCERTAINTY OF CHANGE: A CLOSER LOOK AT THE ‘LEGEND OF KORRA’ BOOK 3 FINALE
By Juliet Kahn
I re-watched “Sozin’s Comet” last night, in the wake of The Legend of Korra’s third season finale. It was still wonderful, still grand and gorgeous and heavy with emotion. But it felt different this time. It felt…funnier.
And really, it is. Avatar: The Last Airbender‘s four-episode finale starts with a beach party. Sokka cracks jokes as he scrambles across a crumbling airship. The last spoken line is a blind joke. It is clear to me, in a way that it wasn’t when I first watched it, that these characters are young teens. Young teens dealing with genocidal dictatorships, Orwellian city-states and the general mayhem of war, absolutely, but their age lends the whole affair a constant, underlying levity. The adults that exist are kept at arm’s length from the action—present, but unmistakably marked as “grown-ups,” and thus distant. Youth, and all its connotations of hope and humor, are the engine of the show.
Legend of Korra, in contrast, is downright grim. The central team all falls between 17 and 20 years old, and 50-somethings like Lin and Tenzin are as present in the story as they are. Their relationships feel less timid, less blushy. Characters like Mako have solid careers and murky pasts involving gang membership. Azula was a terrifying and tragic villain, but baddies like Zaheer (and Amon, and Unalaq) wield philosophical weight alongside their grinning evil.